AI Insights · Timothy · April 2022
Top 5 Battlefield Commander Games Performance in Belgium Q1 2022
In Q1 2022, the top Battlefield Commander games in Belgium showed varying trends in weekly revenue, downloads, and active users. Data insights from Sensor Tower reveal the performance of these popular games.
In the first quarter of 2022, the top Battlefield Commander games in Belgium experienced diverse performance trends across weekly revenue, downloads, and active users. Below, we delve into the data insights provided by Sensor Tower for each of the top 5 games on the unified platform.
Clash Royale by Supercell showcased a robust performance in weekly revenue, peaking at approximately $98K in the week of February 7 and maintaining figures around $76K by the end of March. Weekly downloads for the game saw a significant increase mid-quarter, reaching a high of 18.6K in early February. The game experienced a consistent rise in active users, starting from 566K at the beginning of January and ending the quarter at 756K.
TFT: Teamfight Tactics from Riot Games had a notable spike in weekly revenue, peaking at $15.8K in mid-February. Weekly downloads were relatively low, with the highest being 650 in late December and gradually declining to 168 by the end of March. Active users remained steady, starting at 8.5K and ending the quarter with 7.3K.
Art of War: Legions by Fastone Games experienced a decrease in weekly revenue, starting from $2.9K at the end of December and dropping to $1.3K by mid-March, before a slight recovery to $2.1K at the end of the quarter. Weekly downloads remained relatively stable, fluctuating between 392 and 917. Active users saw a decline from 9.9K at the beginning of the year to 6.2K by the end of March.
Valor Legends: Remove Screw from Century Games Pte. Ltd. displayed a mixed performance in weekly revenue, with a significant increase from $889 in early January to $4.6K in mid-March. Weekly downloads peaked at 1.04K in late January but saw a decline to 148 by the end of March. Active users followed a similar trend, starting at 1K and ending the quarter at 1K as well.
War Eternal by ONEMT showed a decline in weekly revenue, starting at $2K at the end of December and dropping to $945 by the end of March. Weekly downloads were minimal, with the highest being 29 in early January and decreasing to just 1 by the end of March. Active users remained consistently low, fluctuating between 28 and 48 throughout the quarter.
For more detailed insights and data on the performance of these games, visit Sensor Tower.